DARREN CAULLEY made his New York theatrical debut in
2012 at the Cabrini Repertory Theatre with Very Important Problems, a
horrible family comedy. Then in December of the same year, he produced
Unhealthy at the HERE Arts Center. An alumnus of New York University,
Darren writes plays, comics, and television scripts. He also designs
games from time to time. On his site,
darrencaulley.com you can read his
writing samples, email him, and keep up to date on the most recent news
about his projects.
Please explain what "Unhealthy", Kulak" and "Force" are.
Unhealthy
is a play I wrote that Chris Bellant and I produced about a year ago. It's
essentially about dependance and what obsession can do to a person. The
first half focuses on a young woman (played by Caitlin Kinnunen)
desperately trying to find a handle on her life. The second half takes a
look at her roommate (played by Allison Scagliotti), who appears to
have everything a person could want and who is still struggling to deal
with the lives of those around her. It's a very desperate play
altogether.
I started working on
Kulak last
year with a whole bunch of strangers who turned into some of my
favorite people I met at NYU.
Kulak is
a board game where players have to choose between working together to
take down an evil Baron or selling out and becoming wealthy by
themselves, becoming
the Kulak.
"Kulak" is a Russian word used to describe a wealthy farmer in Soviet
Russia. It's not a very kind word, and
Kulak
is not a very kind game.
Force
is a comic I've been working
on for the better portion of this year with Thomas Constantine Moore and
Tiahnan Trent. It is about a girl named Rachel who goes from being especially
vulnerable and anxious to suddenly having more power than she knows what
to do with. Right now we're working out a lot of the kinks with the
site and the schedule, so we're taking a hiatus while we plan our next
moves. It's a story we're all really invested in and one that we want to
tell the right way. So we're not going to rush it out with a product
that we're not fully satisfied with.
What inspires you to create plays,
games and comics?
Well, plays and comics
have always been my favorite modes of storytelling. Both rely a lot on
asking the audience to take part in the story themselves, and that
always engaged me as a reader and a viewer. I've been writing plays
since high school, but it's taken me a lot longer to find my comfort
writing comics. It's an immensely complex medium.
As for games, games keep me sane. They always have. I don't know how
else to really explain my relationship with games. They're an art form
for sure, and in an abstract way (or not, depending on the game) they
are another way to tell a story, perhaps the
most engaging way.
What is the key to a very
successful Kickstarter campaign?
I think it comes down to what you want out of the
Kickstarter. If you are using Kickstarter just because you want people's
money, potential backers can sense that. They can sense whether you
want to produce a quality project and give your backers what you can or
whether you just want to use it to make some money easily. I've seen
some people try to use it as a store. I've seen those projects fail for
that reason.
One of the reasons so many Kickstarters are so successful is that by
having one you're saying "If I can't do this right, if I can't do this
100%, if there's not enough of an interest in what I have to offer, then
I am okay with getting nothing." That's a powerful statement to make,
and if you truly believe that I think that many Kickstarter users really
respect that mindset.
Oh, and also before you make a Kickstarter, give to a few. You need to
understand what it feels like to be a backer if you want to connect with
yours. That's really important.
What was the casting process like
for "Unhealthy"?
Chris Bellant (Maycomb) was attached from the beginning, and I
owe the credit for the rest of the cast to my friend, Julia Bicknell,
another (incredibly talented) writer from NYU. She is close friends with
the two female leads and knew they'd both be perfect in the roles. And
finally it was Allison who brought in Josh Breslow, the final piece of
the puzzle.
What causes someone to be obsessed?
You know, something recent I've realized about my work is how
much of it has to do with obsession.
Unhealthy
is certainly the darkest piece I've written and it's also the most
directly related to the subject of obsession. Obsession is dark. I think
obsession comes from having a particular need that goes unsatisfied for
too long. Whether that is attention, friendship, love, power,
excitement, anything. When you deplete a person of something
fundamental, they tend to latch on to the first trace of it that comes
their way, and then they never let go.
How did you chose your collaborators to
create "Kulak" and "Force"?
I did not pick my collaborators at all for
Kulak actually. Kulak started off
with a simple prompt: Make a game that elicits anger. And the people
that liked that challenge came together and made Kulak. It worked out
very nicely because we have a bunch of people with different backgrounds
able to bring a lot to the table. We'll be relying on everyone's
talents when it comes time to take
Kulak
to the next level.
As for
Force, well...
Force is one of my favorite stories
I've had in my mind. And so I picked my favorite people. My girlfriend,
Tiahnan Trent is a terrific artist and my exceptional friend Thomas
Constantine Moore is my favorite collaborator for anything. We play off
each other very well creatively. Unfortunately, despite Thomas being an
incredibly talented actor, I've never managed to get him on stage for
one of my plays. But I'm planning to change that.
How is "Kulak" different from other
table top games?
Kulak is different
mostly because it's imbalanced. At the start of the game there are 24
acres of land between all the players and the Baron starts the game off
with twelve of them. Asymmetry is a really difficult concept to pull off
in a game, but it is much more realistic. Most game designers want
balance, but my teammates and I wanted something that began unfairly.
When you only have start off the game so close to defeat and one player
is already winning by a large margin, things get tense immediately.
Why did you choose to have "Force" take
place in Seattle?
Force originally was
going to take place in New York City, but then everyone decided that too
much takes place there anyway. Seattle has a really interesting
political climate. Very liberal, very atheist all on the west, and then
much less so in the east.
Force
takes place in a Seattle where godlike beings walk the earth, where
people live in fear of the unknown, and where guns are everywhere. It's a
very different Seattle than the one that Thomas, Tiahnan, and I grew up
in. We wanted a city that knows who it is in the real world, and then
we wanted to see what it would take to make Seattle unsure of itself.
Is there anything you'd like to add?
Right now the two main projects I am working on are
Kulak and
Trickster, a theatrical anthology of Trickster gods in
mythology. So those are the big things to look out for soon. I'm also
working with the incredibly prolific Chris Bellant on a project
that he's taking the lead on, so I don't know if I can really talk about
it. But hopefully, fun things will happen there too! Thanks so much for
your interest in my work. It's been a real pleasure to speak with you.
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Thank You for doing the interview Darren. I was you all the best with Force, Kulak, Trickster and all your future projects.